Gloom Routers universe conceived.
Development Log
Development Log
A public, high-level record of major Gloom Routers universe, website, and prototype updates.
Gloom Routers website launched with the first public landing page, title sequence, and core visual identity.
Improved intro behavior for reduced-motion visitors.
Added the dedicated card browser, rendered card previews, route cards, pathing cards, and the first homepage gameplay overview.
Deployed the first playable browser prototype.
Improved the playable build for mobile controls, route-hand handling, and landing page usability.
Updated the playable build, improved card browser loading, polished homepage presentation, and added public repository safety guardrails.
Deployed a major playfield update.
Added the public story section and refreshed the intro sequence.
Refined story copy, intro presentation, and prototype feedback polish.
Updated the Reclaimer/player presentation and playfield polish.
Added the second story chapter, improved online invite flow, standardized card inspection, and refined action drawer behavior.
Updated route reveal and turn order flow.
Updated the play build, helper positioning, conditional EV preview, and public safety documentation.
Added bot difficulty options and improved Play vs Bot challenge tuning.
Added a Play vs Bot match archive for reviewing completed bot games.
Improved Directive timing feedback and choice resolution.
Expanded implemented card and route effects, including committed-Mech return effects, Corridor destruction, and refresh-phase resources.
Expanded Directive and engagement effects for Node control, defense EV, card draw, and staged attacks.
This log summarizes public-facing updates only.